Author Topic: WELCOME TO ZERO HOUR  (Read 25090 times)

Galenmereth

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Re: WELCOME TO ZERO HOUR
« Reply #15 on: September 10, 2011, 09:07:32 pm »
I remember the move to SimpleMachines myself. Six years eh.

iKo

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Re: WELCOME TO ZERO HOUR
« Reply #16 on: September 11, 2011, 08:19:38 pm »
Maybe if we revive the cock topic this incarnation'll get some more action?

Soguhm

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Re: WELCOME TO ZERO HOUR
« Reply #17 on: September 18, 2011, 03:13:03 am »
I come back from a world wide benkyo and I find the boards reset.

Here's to new beginnings!

Blind-Faith

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Re: WELCOME TO ZERO HOUR
« Reply #18 on: September 18, 2011, 10:29:36 am »
dang it dan fix your dumb site so I don't have to acknowledge that things die

Galenmereth

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Re: WELCOME TO ZERO HOUR
« Reply #19 on: September 18, 2011, 12:15:11 pm »
Dan uses Board Reset!

It's not very effective...
« Last Edit: September 24, 2011, 02:16:05 pm by Galenmereth »

entity

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Re: WELCOME TO ZERO HOUR
« Reply #20 on: September 22, 2011, 04:47:27 pm »
delete an older move to make room for Update?

Test post           Translation Update
Board Reset        Splash
« Last Edit: October 09, 2011, 01:24:04 pm by entity »

Oblivion Shinma

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Re: WELCOME TO ZERO HOUR
« Reply #21 on: September 22, 2011, 09:24:45 pm »
Can't belive the user agreement I had to sign to get back here...

Wow. I had just about given up on the site. Good to be back, ya?
And Sar. What a pleasant surprise.
Yay Xnfe!

.red

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Re: WELCOME TO ZERO HOUR
« Reply #22 on: October 06, 2011, 09:19:03 pm »
Clone-army manga - the festering zombie corpse that never dies ;D

Galenmereth

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Re: WELCOME TO ZERO HOUR
« Reply #23 on: October 08, 2011, 01:01:00 am »
Still nothing happening here though

entity

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Re: WELCOME TO ZERO HOUR
« Reply #24 on: October 09, 2011, 01:32:50 pm »
While technically "alive" in a purely mechanical sense, zombies by definition don't have a lot going on upstairs.
Apparently necromancy effectively brings back dead tissue but the brain itself is usually somewhat damaged.
This frightful logic would suggest that multiple resuscitation would foster progressively dumber zombies.
Let us hope this is not the case.

Oblivion Shinma

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Re: WELCOME TO ZERO HOUR
« Reply #25 on: October 10, 2011, 02:36:10 pm »
What is up with the unreasonable Avatar restrictions?
Frustrating...
Zombie corpse if ever I saw one. I wan't my old avatar back!
Yay Xnfe!

stranger

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Re: WELCOME TO ZERO HOUR
« Reply #26 on: October 10, 2011, 08:52:21 pm »
There was an old (IIRC) PHPBB incarnation when I first joined, when there were about six people posting and most of the conversation was about cocks.  ...then that died and got rebuilt (and most of the talk was still about cocks)...

Oh come now, surely not all the threads were about you.

dkim

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Re: WELCOME TO ZERO HOUR
« Reply #27 on: October 10, 2011, 11:58:56 pm »
Avatar size increased to 200 x 200.

Also: yes. I really need to update.

Dredrend

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Re: WELCOME TO ZERO HOUR
« Reply #28 on: October 11, 2011, 12:38:20 am »
Damnit, I stop looking for two months and Dan thinks he has a plan to make people notice him again.

God this is so awful I almost rather stare at DQN again.

Spaceman

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Re: WELCOME TO ZERO HOUR
« Reply #29 on: November 02, 2011, 11:52:28 am »
I was wondering if this place would ever come back. I'm not sure about the theme though, it's not dark or depressing.